Longdue Games
Gaming
ConceptArtist
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Concept Artist at Longdue Games. Skills: Concept Art, Character Design, Environment Design, Prop Design. Collaborate with the Art Director. Create character, environment, and prop concepts”
What You'll Achieve.
Define the artistic vision; Ensure visual direction aligns with narrative and artistic goals; Define the visual identity of the game; Enhance storytelling and player immersion; Improve the quality and impact of your work; Ensure concepts are effectively translated into in-game assets
Industry & Context.
Creative Problem-Solving
What They're Looking For.
Must Have
Proven experience creating concept art in the gaming or entertainment industry, Portfolio showcasing designs for characters, environments, and props, Flexibility to create concepts that could support both 2D and 3D production pipelines, Ability to translate abstract ideas into concrete visual designs, Comfortable working in a team, sharing and receiving feedback, and iterating on ideas, Appreciation for narrative-driven games and the role art plays in creating immersive experiences
Nice to Have
preferably for RPGs or narrative-heavy titles
What You'll Do.
Collaborate with the Art Director
Translate themes into vivid visuals
Explore multiple ideas and incorporate feedback
Partner with other teams
Participate in creative meetings
How You'll Work.
Team & Collaboration
Collaborate with the Art Director; Work Across Disciplines; Contribute to Team Discussions
Full Job Description
### **ABOUT THE GAME** Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium). We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges. ### ABOUT US Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs. We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention. ### THE ROLE We’re looking for a Concept Artist to help define the artistic vision of Longdue’s first narrative-driven RPG. Reporting to the Art Director, you’ll collaborate with the creative team to craft compelling characters, environments, and props that bring our world to life. This is a hands-on role where your designs will guide the production of assets for the game, ensuring they align with the studio’s vision of immersive storytelling and psychological depth. ### RESPONSIBILITIES * **Collaborate with the Art Director:** Work closely to ensure the visual direction aligns with the game’s narrative and artistic goals. * **Create Concept Art:** Develop character, envir
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