Longdue Games

Gaming

ConceptArtist

Angers, Pays de la Loire, France Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Concept Artist at Longdue Games. Skills: Concept Art, Character Design, Environment Design, Prop Design. Collaborate with the Art Director. Create character, environment, and prop concepts”

What You'll Achieve.

Define the artistic vision; Ensure visual direction aligns with narrative and artistic goals; Define the visual identity of the game; Enhance storytelling and player immersion; Improve the quality and impact of your work; Ensure concepts are effectively translated into in-game assets

Industry & Context.

Gaming
Problems you'll solve

Creative Problem-Solving

What They're Looking For.

Must Have

Proven experience creating concept art in the gaming or entertainment industry, Portfolio showcasing designs for characters, environments, and props, Flexibility to create concepts that could support both 2D and 3D production pipelines, Ability to translate abstract ideas into concrete visual designs, Comfortable working in a team, sharing and receiving feedback, and iterating on ideas, Appreciation for narrative-driven games and the role art plays in creating immersive experiences

Nice to Have

preferably for RPGs or narrative-heavy titles

What You'll Do.

Collaborate with the Art Director

Translate themes into vivid visuals

Explore multiple ideas and incorporate feedback

Partner with other teams

Participate in creative meetings

How You'll Work.

Team & Collaboration

Collaborate with the Art Director; Work Across Disciplines; Contribute to Team Discussions

Full Job Description

### **ABOUT THE GAME** Hopetown is a new narrative-first RPG inspired by Disco Elysium, being built by some of the team that worked on Disco Elysium, including Martin Luiga (founder of the ZA/UM Cultural Movement, writer of several characters on Disco Elysium, writer of the first short story in the Disco Elysium world), Lenval Brown (narrator of Disco Elysium) and Piotr Sobolewski (former CEO of Knights of Unity, which completed all the tech for Disco Elysium). We are currently moving into early production, building out the foundational systems, characters, and mechanics that will define the experience. With your help, we can transform Hopetown from a great cRPG into an unforgettable one — a living, breathing universe of stories, surprises, and challenges. ### ABOUT US Longdue is a studio founded to create rich, emotional, story-first games that challenge players’ expectations. We’re a remote team of writers, artists, designers, and engineers, bringing together talent from across the industry to push the boundaries of narrative-driven RPGs. We are still early in production — meaning new team members will have a real, tangible impact on the world we are building. We believe that extraordinary games can come from small, focused teams — teams that value creativity, openness, and care over convention. ### THE ROLE We’re looking for a Concept Artist to help define the artistic vision of Longdue’s first narrative-driven RPG. Reporting to the Art Director, you’ll collaborate with the creative team to craft compelling characters, environments, and props that bring our world to life. This is a hands-on role where your designs will guide the production of assets for the game, ensuring they align with the studio’s vision of immersive storytelling and psychological depth. ### RESPONSIBILITIES * **Collaborate with the Art Director:** Work closely to ensure the visual direction aligns with the game’s narrative and artistic goals. * **Create Concept Art:** Develop character, envir

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