Company

Gaming

CharacterDesigner

€36–54k ~AI est. Bulgaria FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Character Designer. Skills: Character design, Gameplay integration, Combat systems. Design gameplay-driven characters. Integrate characters into combat systems”

Industry & Context.

Gaming

What They're Looking For.

Must Have

2 years experience Character Designer, Experience taking character designs through production, Portfolio demonstrating character designs, Experience in iterative development, Familiarity with Unreal Engine 5, Collaboration skills, Excellent communication skills

Nice to Have

Passion for third-person action, Deep understanding of character design principles, Interest in gameplay systems

What You'll Do.

Design gameplay-driven characters

Integrate characters into combat systems

Identify gameplay hooks

Prototype combat features

Implement combat features

Take character concepts through production

Design combat mechanics

Refine combat mechanics

Design character systems

Use player feedback to iterate

Use analytics to iterate

Use gameplay metrics to iterate

Support hands-on prototyping

Work with Unreal Engine workflows

Ensure documentation of character design

Communicate character design intent

Maintain character identity

Maintain gameplay clarity

Refine designs based on testing

Refine designs based on balancing

Refine designs based on feedback

How You'll Work.

Team & Collaboration

Animators; Gameplay programmers; Design teams; Engineering teams; Cross-functional teams

Communication Scope

Written communication; Verbal communication

Full Job Description

## Accountabilities Design and develop gameplay-driven characters, ensuring they integrate meaningfully into combat systems and player experience. Identify opportunities to introduce engaging gameplay hooks through character design, abilities, and mechanics. Collaborate closely with animators, gameplay programmers, and design teams to prototype and implement combat features. Take character concepts through the full production cycle, from early ideation to final in-game implementation. Design and refine combat mechanics, weapons, abilities, and character-specific systems with a focus on balance and player engagement. Use player feedback, analytics, and gameplay metrics to iterate and improve character designs. Support hands-on prototyping in collaboration with engineering and design teams, including working with Unreal Engine workflows. Ensure clear documentation and communication of character design intent, mechanics, and iteration updates. Contribute to maintaining consistency in character identity, gameplay clarity, and overall game experience. Continuously refine designs based on testing, balancing, and live or playtest feedback. Requirements At least 2 years of experience as a Character Designer or similar role on shipped game titles. Proven experience taking character designs from concept through to full production and release. Strong passion for third-person action and combat-focused gameplay systems. Deep understanding of character design principles including strengths, weaknesses, counterplay, and gameplay balance. Strong portfolio demonstrating original, thematic, and gameplay-integrated character designs. Experience working in iterative, prototype-driven development environments. Familiarity with Unreal Engine 5, including Blueprint-based workflows for ability or gameplay prototyping. Strong collaboration skills with animators, engineers, and cross-functional game development teams. Excellent communication skills, both written and verbal, with the ability

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