Company

Media

CharacterDesigner

€38–52k ~AI est. Netherlands FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Character Designer. Skills: Character design, Gameplay systems, Combat mechanics. Design and develop gameplay-driven characters. Integrate characters into combat systems”

Industry & Context.

Media

What They're Looking For.

Must Have

2 years of experience as a Character Designer, Proven experience taking character designs from concept through to full production and release, Portfolio demonstrating original, thematic, and gameplay-integrated character designs, Experience working in iterative, prototype-driven development environments, Collaboration skills with animators, engineers, and cross-functional game development teams, Excellent communication skills, both written and verbal, Ability to respond to feedback and iterate quickly

Nice to Have

Familiarity with Unreal Engine 5, Blueprint-based workflows for ability or gameplay prototyping

What You'll Do.

Design and develop gameplay-driven characters

Integrate characters into combat systems

Identify opportunities for gameplay hooks

Collaborate with animators

Prototype and implement combat features

Take character concepts through full production cycle

Design and refine combat mechanics

Design weapons and abilities

Design character-specific systems

Use player feedback to improve designs

Use analytics to improve designs

Use gameplay metrics to improve designs

Support hands-on prototyping

Ensure clear documentation of character design intent

Communicate character design intent

Maintain consistency in character identity

Maintain clarity in gameplay

Refine designs based on testing

Refine designs based on balancing

Refine designs based on playtest feedback

How You'll Work.

Team & Collaboration

Animators; Gameplay programmers; Design teams; Engineering teams; Cross-functional game development teams

Communication Scope

Written communication; Verbal communication

Full Job Description

## Accountabilities Design and develop gameplay-driven characters, ensuring they integrate meaningfully into combat systems and player experience. Identify opportunities to introduce engaging gameplay hooks through character design, abilities, and mechanics. Collaborate closely with animators, gameplay programmers, and design teams to prototype and implement combat features. Take character concepts through the full production cycle, from early ideation to final in-game implementation. Design and refine combat mechanics, weapons, abilities, and character-specific systems with a focus on balance and player engagement. Use player feedback, analytics, and gameplay metrics to iterate and improve character designs. Support hands-on prototyping in collaboration with engineering and design teams, including working with Unreal Engine workflows. Ensure clear documentation and communication of character design intent, mechanics, and iteration updates. Contribute to maintaining consistency in character identity, gameplay clarity, and overall game experience. Continuously refine designs based on testing, balancing, and live or playtest feedback. Requirements At least 2 years of experience as a Character Designer or similar role on shipped game titles. Proven experience taking character designs from concept through to full production and release. Strong passion for third-person action and combat-focused gameplay systems. Deep understanding of character design principles including strengths, weaknesses, counterplay, and gameplay balance. Strong portfolio demonstrating original, thematic, and gameplay-integrated character designs. Experience working in iterative, prototype-driven development environments. Familiarity with Unreal Engine 5, including Blueprint-based workflows for ability or gameplay prototyping. Strong collaboration skills with animators, engineers, and cross-functional game development teams. Excellent communication skills, both written and verbal, with the ability

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