Company
Media
CharacterDesigner
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Character Designer. Skills: Character design, Gameplay integration, Combat systems. Design and develop gameplay-driven characters. Integrate characters into combat systems”
Industry & Context.
What They're Looking For.
Must Have
2 years of experience as Character Designer, Proven experience taking character designs from concept through to full production and release, Portfolio demonstrating original, thematic, and gameplay-integrated character designs, Experience working in iterative, prototype-driven development environments, Collaboration skills with animators, engineers, and cross-functional game development teams, Excellent communication skills, both written and verbal
Nice to Have
Familiarity with Unreal Engine 5, Interest in gameplay systems
What You'll Do.
Design and develop gameplay-driven characters
Integrate characters into combat systems
Identify opportunities for gameplay hooks
Collaborate with animators
Prototype and implement combat features
Take character concepts through full production cycle
Design and refine combat mechanics
Design weapons and abilities
Design character-specific systems
Use player feedback to iterate designs
Use analytics to improve character designs
Use gameplay metrics to improve character designs
Support hands-on prototyping
Work with Unreal Engine workflows
Ensure clear documentation of character design intent
Communicate character design intent
Communicate mechanics and iteration updates
Contribute to maintaining character identity
Contribute to maintaining gameplay clarity
Contribute to maintaining overall game experience
Refine designs based on testing
Refine designs based on balancing
Refine designs based on live feedback
Refine designs based on playtest feedback
How You'll Work.
Team & Collaboration
Animators; Gameplay programmers; Design teams; Engineering teams; Cross-functional game development teams
Communication Scope
Written communication; Verbal communication; Articulate design intent
Full Job Description
## Accountabilities Design and develop gameplay-driven characters, ensuring they integrate meaningfully into combat systems and player experience. Identify opportunities to introduce engaging gameplay hooks through character design, abilities, and mechanics. Collaborate closely with animators, gameplay programmers, and design teams to prototype and implement combat features. Take character concepts through the full production cycle, from early ideation to final in-game implementation. Design and refine combat mechanics, weapons, abilities, and character-specific systems with a focus on balance and player engagement. Use player feedback, analytics, and gameplay metrics to iterate and improve character designs. Support hands-on prototyping in collaboration with engineering and design teams, including working with Unreal Engine workflows. Ensure clear documentation and communication of character design intent, mechanics, and iteration updates. Contribute to maintaining consistency in character identity, gameplay clarity, and overall game experience. Continuously refine designs based on testing, balancing, and live or playtest feedback. Requirements At least 2 years of experience as a Character Designer or similar role on shipped game titles. Proven experience taking character designs from concept through to full production and release. Strong passion for third-person action and combat-focused gameplay systems. Deep understanding of character design principles including strengths, weaknesses, counterplay, and gameplay balance. Strong portfolio demonstrating original, thematic, and gameplay-integrated character designs. Experience working in iterative, prototype-driven development environments. Familiarity with Unreal Engine 5, including Blueprint-based workflows for ability or gameplay prototyping. Strong collaboration skills with animators, engineers, and cross-functional game development teams. Excellent communication skills, both written and verbal, with the ability
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