Ubisoft

gaming

AssociateTechnicalDirector,Animation

Montreal, Quebec, Canada FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Associate Technical Director, Animation at Ubisoft. Skills: pipeline tools development, workflow efficiency, production quality, technical solutions, optimization, debugging, technical documentation, technical nomenclature, user training, technical problem-solving. Develop and maintain pipeline tools that improve workflow efficiency and production quality. Collaborate with creative and technical stakeholders to identify technical needs and propose solutions”

What You'll Achieve.

improve workflows; ensure data quality across the production pipeline; improve workflow efficiency and production quality; Validate production data

Industry & Context.

gaming
Problems you'll solve

solve technical challenges; technical problem-solving

What They're Looking For.

Must Have

hands-on experience with digital content creation (DCC) tools such as MotionBuilder, Maya, Houdini, or 3DS Max, Practical understanding of application programming interface (API) workflows, Proficiency in Python and visual scripting, Experience working with ShotGrid or similar production management tools, Ability to produce clear and structured technical documentation, communication skills, with the ability to explain complex technical topics to non-technical partners

Nice to Have

working knowledge of C# or C++, Familiarity with Open Shading Language and shader development, Collaborative mindset with a interest in pipeline development and technical problem-solving

What You'll Do.

Develop and maintain pipeline tools that improve workflow efficiency and production quality

Collaborate with creative and technical stakeholders to identify technical needs and propose solutions

and benchmark technical solutions aligned with production requirements

Support optimization and debugging efforts by following up on identified technical issues

and maintain technical documentation for pipelines and processes

Define and promote a shared technical nomenclature across teams

Train and support users on tools and pipelines while reinforcing technical constraints and best practices

Validate production data and assist team members with technical problem-solving

escalating risks when needed

How You'll Work.

Team & Collaboration

Collaborate with artists, designers, and technical teams; Collaborate with creative and technical stakeholders; Train and support users on tools and pipelines; assist team members with technical problem-solving

Communication Scope

ability to explain complex technical topics to non-technical partners

Full Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! As an Associate Technical Director, Animation at Ubisoft Montréal, you will support the development, optimization, and evolution of production pipelines. You will work closely with artists, designers, and technical teams to improve workflows, solve technical challenges, and ensure data quality across the production pipeline. The Associate Technical Director, Animation plays a key role in bridging creative vision and technical execution. What you’ll do: * Develop and maintain pipeline tools that improve workflow efficiency and production quality. * Collaborate with creative and technical stakeholders to identify technical needs and propose solutions. * Research, prototype, and benchmark technical solutions aligned with production requirements. * Support optimization and debugging efforts by following up on identified technical issues. * Write, update, and maintain technical documentation for pipelines and processes. * Define and promote a shared technical nomenclature across teams. * Train and support users on tools and pipelines while reinforcing technical constraints and best practices. * Validate production data and assist team members with technical problem-solving , escalating risks when needed. ## Qualifications * Strong hands-on experience with digital content creation (DCC) tools such as MotionBuilder, Maya, Houdini, or 3DS Max. * Practical understanding of application programming interface (API) workflows. * Proficiency in Python and visual scripting , with working knowledge of C# or C++ considered an asset. * Experience working with ShotGrid or similar production management tools. * Ability to p

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