Nintendo Software Technology
Technology
AssociateEnvironmentArtist(NST)
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“Associate Environment Artist (NST) at Nintendo Software Technology. Skills: 3D modeling, Texturing, Unity, Unreal Engine. Create 3D assets. Create textures”
Industry & Context.
What They're Looking For.
Must Have
1+ years of experience in game development, Experience with 3D modeling software, Experience with texturing software, Experience with Maya, Experience with Photoshop, Experience with Substance Painter, Experience with ZBrush, Experience with Marmoset Toolbag, Experience with Unity, Experience with Unreal Engine
Nice to Have
Experience with Substance Designer, Experience with Substance Alchemist, Experience with Houdini, Experience with Substance Painter, Experience with Substance Designer, Experience with Substance Alchemist, Experience with Houdini, Experience with Substance Painter, Experience with Substance Designer, Experience with Substance Alchemist, Experience with Houdini
What You'll Do.
Integrate assets into game engine
Collaborate with art director
Collaborate with technical artists
Collaborate with engineers
Collaborate with designers
Contribute to art pipeline
How You'll Work.
Team & Collaboration
Art director; Technical artists; Engineers; Designers
Full Job Description
Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department. As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we’d love to see your portfolio! SUMMARY: A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products. Implement defined subset of visual asset tasks of assigned team or project DESCRIPTION OF DUTIES Participates in the creation of 3D content that meets required direction and quality specifications. Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects. Participates in assigned animations for 3D and 2D assets. Utiliz
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