Gameloft

Entertainment

ArtistLead

Hanoi, Vietnam FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Artist Lead at Gameloft. Skills: Artistic vision, Leadership, Team management. Lead art department. Define team training strategy”

Industry & Context.

Entertainment

What They're Looking For.

Must Have

5+ years in game art production with proven leadership experience, foundation in art composition, foundation in graphic design, solid knowledge of 2D/3D pipelines, solid knowledge of production workflows, Proven ability to lead art teams, Proven ability to develop art teams, Proven ability to scale art teams, define artistic vision, define quality standards, align with game market trends, communication skills, mentoring skills, ability to balance creative vision and technical constraints, Good at English skills

Nice to Have

Genuine interest in playing video games across multiple platforms

What You'll Do.

Define team training strategy

Define development strategy

Evaluate performances

Create quality standards

Participate in recruitment

Identify people’s strengths

Identify people’s weaknesses

Assign proper resources

Prepare training plans

Prepare sharing plans

Handle performance evaluations

Handle objective settings

Handle new artist recruitment

Harmonize studio processes

Update studio-wide documentations

Support projects to optimize art flow

Support projects to optimize pipelines

Conceptualize creative ideas

Execute creative ideas

Develop compelling visuals

Contribute to artistic direction

Provide clear feedback

Provide detailed feedback

How You'll Work.

Team & Collaboration

Work closely with Studio Manager; Work closely with Production Manager; Lead Studio Artist Team; Mentor Studio Artist Team; Cooperate with team members; Willingly provide support

Communication Scope

Communication skills; Mentoring skills; English skills

Full Job Description

WHAT YOU WILL BE WORKING ON Main challenge Lead and grow the art department spread across several projects with different identities and requirements. By defining the team training and development strategy, evaluating performances, creating a common vision and quality standards across teams, and participating in the recruitment activities. What it means on a daily basis 1. People management * Identify people’s strengths and weaknesses and assign the proper resources to the projects based on its needs and requirements * Prepare training and sharing plans within the department * Handle artists’ performance evaluations and objective settings * Handle new artist resources recruitment 2. Process improvements * Harmonize the processes in the studio, leaving flexibility to respect each project pipeline but helping faster onboarding and Gameloft-specific rules understanding * Update studio-wide documentations (PRD, career paths, onboarding...) * Support individual projects to optimize their art flow and pipelines * Represent the studio internally and externally as the primary Art contact for Gameloft Hanoi 3. Artistic vision * Conceptualize and execute creative ideas * Develop compelling visuals * Contribute to the overall artistic direction of the studio's projects * Provide clear and detailed feedback to all artists requiring it, both on visual quality (LOD, coloring, polishing, composition...) and technical quality (perspective, tangency, PSD layering...) Who you would be working with * You will work closely with: Studio Manager, Production Manager * You will lead and mentor: Studio Artist Team Your recruitment journey (1) Screening call (2) Interview(s) (3) Offer Our selection process is skill-based, focuses strictly on technical proficiency and core competencies. ## Qualifications WHAT YOU NEED TO SUCCEED * 5+ years in game art production with proven leadership experience across multiple projects; track record in delivering high-quality visuals. * Strong foundation in

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