Gameloft
Entertainment
ArtistLead
Neural analysis suggests this role is
optimal for mid candidates.
“Artist Lead at Gameloft. Skills: Artistic vision, Leadership, Team management. Lead art department. Define team training strategy”
Industry & Context.
What They're Looking For.
Must Have
5+ years in game art production with proven leadership experience, foundation in art composition, foundation in graphic design, solid knowledge of 2D/3D pipelines, solid knowledge of production workflows, Proven ability to lead art teams, Proven ability to develop art teams, Proven ability to scale art teams, define artistic vision, define quality standards, align with game market trends, communication skills, mentoring skills, ability to balance creative vision and technical constraints, Good at English skills
Nice to Have
Genuine interest in playing video games across multiple platforms
What You'll Do.
Define team training strategy
Define development strategy
Evaluate performances
Create quality standards
Participate in recruitment
Identify people’s strengths
Identify people’s weaknesses
Assign proper resources
Prepare training plans
Prepare sharing plans
Handle performance evaluations
Handle objective settings
Handle new artist recruitment
Harmonize studio processes
Update studio-wide documentations
Support projects to optimize art flow
Support projects to optimize pipelines
Conceptualize creative ideas
Execute creative ideas
Develop compelling visuals
Contribute to artistic direction
Provide clear feedback
Provide detailed feedback
How You'll Work.
Team & Collaboration
Work closely with Studio Manager; Work closely with Production Manager; Lead Studio Artist Team; Mentor Studio Artist Team; Cooperate with team members; Willingly provide support
Communication Scope
Communication skills; Mentoring skills; English skills
Full Job Description
WHAT YOU WILL BE WORKING ON Main challenge Lead and grow the art department spread across several projects with different identities and requirements. By defining the team training and development strategy, evaluating performances, creating a common vision and quality standards across teams, and participating in the recruitment activities. What it means on a daily basis 1. People management * Identify people’s strengths and weaknesses and assign the proper resources to the projects based on its needs and requirements * Prepare training and sharing plans within the department * Handle artists’ performance evaluations and objective settings * Handle new artist resources recruitment 2. Process improvements * Harmonize the processes in the studio, leaving flexibility to respect each project pipeline but helping faster onboarding and Gameloft-specific rules understanding * Update studio-wide documentations (PRD, career paths, onboarding...) * Support individual projects to optimize their art flow and pipelines * Represent the studio internally and externally as the primary Art contact for Gameloft Hanoi 3. Artistic vision * Conceptualize and execute creative ideas * Develop compelling visuals * Contribute to the overall artistic direction of the studio's projects * Provide clear and detailed feedback to all artists requiring it, both on visual quality (LOD, coloring, polishing, composition...) and technical quality (perspective, tangency, PSD layering...) Who you would be working with * You will work closely with: Studio Manager, Production Manager * You will lead and mentor: Studio Artist Team Your recruitment journey (1) Screening call (2) Interview(s) (3) Offer Our selection process is skill-based, focuses strictly on technical proficiency and core competencies. ## Qualifications WHAT YOU NEED TO SUCCEED * 5+ years in game art production with proven leadership experience across multiple projects; track record in delivering high-quality visuals. * Strong foundation in
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