Scopely

video game

ArtLead,NewGame(AAARPG)

California, United States
The Brief

“Art Lead, New Game (AAA RPG) at Scopely. Skills: Art Direction, Visual Quality, Worldbuilding, 3D game development expertise, Leadership. Uphold and evolve the game’s visual identity, tone, and worldbuilding. Ensure a cohesive visual experience across characters, environments, VFX, and UI”

What You'll Achieve.

Achieve AAA-quality output; Elevate the art to a AAA-quality bar; Maintain style, readability, and polish; Ensure consistency across all art deliverables; Ensure art is fully functional in-engine; Meet performance and gameplay readability standards; Support gameplay and performance needs; Align with established IP canon; Meet gameplay needs; Drive towards a world-class player experience

Industry & Context.

video game
Problems you'll solve

Async visual problem-solving; Identify visual risks early and proactively course-correct

Eligibility Requirements

Portfolio or PDF/links to examples of your work in the application

What They're Looking For.

Must Have

7+ years of professional game art experience, at least 2+ years in a lead or senior role, Experience working on AAA action RPGs or fantasy titles or high-end action RPGs on mobile or PC, 3D Game Development Expertise and deep understanding of real-time game development visual fundamentals (composition, color, lighting, anatomy, material definition), Comfortable doing hands-on paintovers and async visual problem-solving, Excellent written and verbal communication skills, especially for giving clear, constructive feedback, Experience working with established IPs and navigating approval pipelines

Nice to Have

Experience working with teams in China or across multiple time zones, Familiarity with Unity pipelines and tooling, Passion for low-fantasy / grounded worlds, Mandarin proficiency

What You'll Do.

Uphold and evolve the game’s visual identity

Ensure a cohesive visual experience across characters

Apply understanding of: Composition (visual

Environmental storytelling and realism

Guide and coordinate art quality across characters

and more to achieve AAA-quality output

Establish and maintain efficient art workflows

and quality standards across time zones

Translate creative vision into clear

actionable direction for external teams

and written feedback to elevate the art to a AAA-quality bar

Identify visual risks early and proactively course-correct to maintain style

Define and uphold the game’s visual style

ensuring consistency across all art deliverables

Ensure art is fully functional in-engine

Ensure assets meet performance and gameplay readability standards

Bridge the gap between: Concept art and Final in-game execution

Review art submissions and playtest builds to provide concise

Translate high-level creative direction into concrete

production-ready visual guidance

Collaborate with internal stakeholders to ensure art supports gameplay and performance needs

Partner with our IP holder to establish visual guidelines

Clearly interpret and relay art feedback to the development team

helping them understand intent and constraints

Ensure all art content aligns with established IP canon

while still meeting gameplay needs and driving towards a world-class player experience

How You'll Work.

Team & Collaboration

Partner with our external development studio; Work closely with Tech Art, Design, and Production; Collaborate with internal stakeholders; Partner with our IP holder; Relay art feedback to the development team

Communication Scope

Excellent written and verbal communication skills; Giving clear, constructive feedback; Translating creative vision into clear, actionable direction; Providing concise, actionable feedback; Translating high-level creative direction into concrete, production-ready visual guidance; Clearly interpret and relay art feedback

Process & Methodology

Establish and maintain efficient art workflows, feedback loops, and quality standards across time zones

Free ATS check

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