Supercell
Media
ArtLead,ClashRoyale
Neural analysis suggests this role is
optimal for Lead candidates.
“Art Lead, Clash Royale at Supercell. Skills: Art production pipeline, External studio management, Quality assurance. Own art production pipeline end to end. Plan and schedule art production”
Industry & Context.
Bottleneck identification; Process improvement
What They're Looking For.
Must Have
Experience in art production, Solid understanding of game art, Project management skills, Experience working with external studios, Clear, confident communication
Nice to Have
Familiarity with Clash Royale art style, Experience managing production across multiple locations, Background bridging art and production, Familiarity with Chinese creative industry
What You'll Do.
Own art production pipeline end to end
Plan and schedule art production
Work with artists and designers
Keep art flowing smoothly
Manage external art studios
Give clear direction to contractors
Maintain quality with external partners
Build scalable partnerships
Drive improvements to team workflow
Keep eye on timelines
Communicate status internally
Communicate status externally
How You'll Work.
Team & Collaboration
Artists; Game designers; Producers; External art studios; External contractors
Communication Scope
Cross-time zone communication; Inter-discipline communication
Process & Methodology
Scheduling, Pipeline management, Quality control, Timeline management
Full Job Description
[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/bad250f8-206a-41f4-9698-287303b69ce3/keyart%20supercell.png] The Clash Royale team moves fast. A lot of art ships every season: characters, skins, UI, campaigns. Making sure it all lands on time, at quality, without burning anyone out, is no small thing. We're looking for an Art Lead to be the person who makes that machine hum. Not someone standing at the side tracking spreadsheets, but someone in the middle of it, working shoulder to shoulder with artists, designers, and external studios to keep production moving and continuously finding ways to do it better. The role spans Helsinki and Shanghai, which means good communication isn't just nice to have, it's the job. If you're the kind of person who gets satisfaction from a well-run pipeline as much as from a beautiful piece of art landing in-game, you'll feel right at home here. [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/7a053edc-bf2e-4db4-85ee-5630e2b5d305/banner_narrow_customs.jpg] WHAT YOU'LL BE DOING - Own the art production pipeline end to end, from planning and scheduling through to final delivery, making sure the team always knows what's coming and when. - Work closely with artists, game designers, and producers across Helsinki and Shanghai to keep art flowing smoothly across every update and season. - Manage relationships with external art studios and contractors, giving clear direction, maintaining quality, and building partnerships that scale. - Spot bottlenecks before they become problems and drive practical improvements to how the team works, without overcomplicating things. - Keep a close eye on quality, cost, and timelines, knowing when to push and when to protect the team. - Make sure everyone who needs to know what's happening actually knows, internally and externally. WHAT YOU HAVE - Experience in art production, ideally in the mobile game industry or another fast-paced li
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