Keywords Studios
Media
Animator
Neural analysis suggests this role is
optimal for mid candidates.
“Animator at Keywords Studios. Skills: Animation production, Game engines, Animation pipelines. Create keyframe animations. Create motion capture animations”
Industry & Context.
Problem-solving abilities; Troubleshoot animation issues; Resolve animation issues
What They're Looking For.
Must Have
Bachelor’s degree in Animation, Game Art, Fine Arts, Multimedia, or equivalent industry experience, Shipped at least one AAA, AA, or commercially released game title, Advanced understanding of animation principles, Portfolio or demo reel demonstrating high-quality gameplay and cinematic animation work, High proficiency with industry-standard software, Experience implementing animations in game engines, Understanding of rigging constraints, animation systems, and technical pipelines, Excellent communication, collaboration, and feedback skills, Problem-solving and organizational abilities
What You'll Do.
Create keyframe animations
Create motion capture animations
Develop expressive movement
Produce polished animation cycles
Maintain animation style consistency
Maintain animation quality
Maintain animation performance
Implement animations in game engines
Refine animations in game engines
Troubleshoot animation issues
Resolve animation issues
Collaborate with design teams
Collaborate with engineering teams
Collaborate with cinematic teams
Collaborate with audio teams
Collaborate with art teams
Achieve gameplay objectives
Achieve storytelling objectives
Participate in creative reviews
Participate in sprint planning
Participate in milestone deliverables
Contribute ideas to improve animation pipelines
Contribute ideas to improve animation workflows
Contribute ideas to improve player experience
Work with technical artists
Work with programmers
Ensure animations meet engine requirements
Ensure animations meet performance requirements
Optimize animation assets
Assist with motion capture shoots
Assist with motion capture cleanup
Assist with motion capture retargeting
Assist with motion capture implementation
Maintain organized source files
Maintain organized documentation
Stay current with animation techniques
Stay current with animation tools
Stay current with industry trends
How You'll Work.
Team & Collaboration
Creative reviews; Sprint planning; Milestone deliverables; Technical artists; Programmers
Communication Scope
Feedback skills
Process & Methodology
Sprint planning, Milestone deliverables
Full Job Description
We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld). This position is to be hired into the Liquid Development studio brand: Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises. Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world. These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based. Animation Production * Create high-quality keyframe and/or motion capture animations for characters, creatures, vehicles, and gameplay systems. * Develop expressive and believable movement that supports gameplay responsiveness and narrative goals. * Produce polished animation cycles including locomotion, combat, traversal, facial animation, cinematic performances, and interactive sequences. * Maintain consistency of animation style, quality, and performance across the project. * Implement and refine animations within game engines such as Unreal Engine or Unity. * Troubleshoot and resolve animation issues related to rigging,
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