Blackbird Interactive

game studio

Animator

CA$70–85k Vancouver, British Columbia, Canada FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Animator at Blackbird Interactive. Skills: animation for games, 3D Softwares, animation State Machine tools, timing, physics, skeleton anatomy, optimization techniques for game animations. Provide animations for characters, creatures, weapons, and props that are immersive and in-line with the IP’s visual and gameplay style. Implement animation states and events using tools provided in a proprietary game engine”

Industry & Context.

game studio
Problems you'll solve

find creative solutions to problems as they arise; Find creative solutions to make best reuse of existing animations

Eligibility Requirements

legally eligible to work in Canada, reside within Canada

What They're Looking For.

Must Have

4 years of proven experience in animation for games, understanding of 3D Softwares such as Maya/3ds-Max; as well as animation State Machine tools, Solid grasp of timing, physics and skeleton anatomy of humans and creatures, Proficiency in the optimization techniques for game animations, Excellent communication and collaborative skills

Nice to Have

AAA Game experience, Familiarity with game-ready skeleton design, skinning, and animation scene structure, Basic understanding of rigging and rigging tools, Experience animating in-engine cameras, Passion for sci-fi games and/or any media, Experience working on existing IP and their assets

What You'll Do.

Provide animations for characters

and props that are immersive and in-line with the IP’s visual and gameplay style

Implement animation states and events using tools provided in a proprietary game engine

Collaborate with tech art to create new rigs and find creative solutions to problems as they arise

Be comfortable owning your pipeline from animation set creation to in-engine implementation

Find creative solutions to make best reuse of existing animations

How You'll Work.

Team & Collaboration

Collaborate with tech art to create new rigs and find creative solutions to problems as they arise; communicate updates in a timely fashion and collaborate effectively cross-discipline with minimal supervision

Communication Scope

Excellent communication and collaborative skills; communicate updates in a timely fashion

Full Job Description

## Description Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. ## Responsibilities Provide animations for characters, creatures, weapons, and props that are immersive and in-line with the IP’s visual and gameplay style. Implement animation states and events using tools provided in a proprietary game engine. Collaborate with tech art to create new rigs and find creative solutions to problems as they arise. Be comfortable owning your pipeline from animation set creation to in-engine implementation. You will communicate updates in a timely fashion and collaborate effectively cross-discipline with minimal supervision. Find creative solutions to make best reuse of existing animations. ## Requirements 4 years of proven experience in animation for games. Strong understanding of 3D Softwares such as Maya/3ds-Max; as well as animation State Machine tools. Solid grasp of timing, physics and skeleton anatomy of humans and creatures. Proficiency in the optimization techniques for game animations. Excellent communication and collaborative skills. ## Pluses AAA Game experience Familiarity with game-ready skeleton design, skinning, and animation scene structure Basic understanding of rigging and rigging tools Experience animating in-engine cameras Passion for sci-fi games and/or any media Experience working on existing IP and their assets

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