Atomic Theory
game development
AnimationTechnicalArtist(6MonthFTC)
“Animation Technical Artist (6-Month FTC) at Atomic Theory. Skills: Animation Technical Artist, rigging, animation, skinning, automating workflows, game engines. Translate gameplay and aesthetic requirements into functional character and prop animation workflows. Ensure output is visually consistent, performant, and player-friendly”
What You'll Achieve.
delivering player-centric, AAA-quality experiences; delivering milestones; achieve a flawless, appealing aesthetic; deliver seamless, intuitive, and visually engaging experiences; set projects up for success
Industry & Context.
Technical Problem-Solving; solving skinning issues; automating tedious workflows; solving complex animation issues; carve a path through undefined scenarios
What They're Looking For.
Must Have
3+ years of experience as an Animation Tech Artist, Technical Animator, Technical Art Lead, or similar role in game, Proven track record of shipping at least one game through to release, Expert knowledge of industry-standard 3D animation creation technologies (e. g. Maya, Blender), Proficiency with tooling scripting languages (e. g. Python, MEL, C#), Working knowledge of animation implementation in game engines (e. g. Unreal Engine AnimBPs and Montages, Unity Mecanim)
Nice to Have
experience in an outsource management capacity
What You'll Do.
Translate gameplay and aesthetic requirements into functional character and prop animation workflows
Ensure output is visually consistent
Ensure that animation outputs work in alignment with creative vision and are delivered up to client expectations
In-engine implementation of animation
Develop strategies and solutions for complex animation issues
Carve a path through undefined scenarios
Leverage knowledge of implementation workflows and optimization principles
Ensure asset implementation is animation-friendly
Align creative vision with technical execution and production realities
Participate in creative reviews
Incorporate feedback quickly
Proactively identify opportunities for polish and improvement
How You'll Work.
Team & Collaboration
Work closely with other artists; Work closely with our client partners; Cross-discipline collaboration with artists; Cross-discipline collaboration with engineering; Collaborate across disciplines; Internal tech talks; Learn from specialists
Communication Scope
timely and efficient communication; communication; facilitation skills
Process & Methodology
project management
Applying for this Animation Technical Artist (6-Month FTC) role?
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