Atomic Theory
Game Development
AnimationTechnicalArtist(6-MonthFTC)
Neural analysis suggests this role is
optimal for Mid candidates.
“Animation Technical Artist (6-Month FTC) at Atomic Theory. Skills: Rigging & Animation Ownership, Art Integration, Technical Problem-Solving, Cross-Discipline Collaboration. Translate gameplay and aesthetic requirements into functional character and prop animation workflows. Ensure output is visually consistent, performant, and player-friendly”
What You'll Achieve.
delivering player-centric, AAA-quality experiences; ensuring timely and efficient communication; successfully delivering milestones; achieve a flawless, appealing aesthetic; delivering seamless, intuitive, and visually engaging experiences; set projects up for success
Industry & Context.
Technical Problem-Solving: Develop strategies and solutions for complex animation issues and carve a path through undefined scenarios; solving skinning issues; automating tedious workflows
3 days onsite each week in Brighton, UK, Fixed Term Contract (FTC) for an initial period of 6 months
What They're Looking For.
Must Have
3+ years of experience as an Animation Tech Artist, Technical Animator, Technical Art Lead, or similar role in game, Proven track record of shipping at least one game through to release, Expert knowledge of industry-standard 3D animation creation technologies (e.g. Maya, Blender), Proficiency with tooling scripting languages (e.g. Python, MEL, C#), Working knowledge of animation implementation in game engines (e.g. Unreal Engine AnimBPs and Montages, Unity Mecanim)
Nice to Have
experience in an outsource management capacity
What You'll Do.
Translate gameplay and aesthetic requirements into functional character and prop animation workflows
Ensure output is visually consistent
Ensure that animation outputs work in alignment with creative vision and are delivered up to client expectations
In-engine implementation
Develop strategies and solutions for complex animation issues
Carve a path through undefined scenarios
Leverage knowledge of implementation workflows and optimization principles
Work closely with artists to ensure asset implementation is animation-friendly
Align creative vision with technical execution and production realities
Participate in creative reviews
Incorporate feedback quickly
Proactively identify opportunities for polish and improvement
How You'll Work.
Team & Collaboration
Work closely with other artists and our client partners to support and implement animation tasks; Cross-Discipline Collaboration: Work closely with artists to ensure asset implementation is animation-friendly and with engineering to align creative vision with technical execution and production realities; working effectively across multidisciplinary teams
Communication Scope
timely and efficient communication; communication and facilitation skills
Process & Methodology
project management
Full Job Description
This position is a Fixed Term Contract (FTC) for an initial period of 6 months, with an anticipated end date in December 2026. Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days. Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity as well as superstars from other industries bringing their expertise of project management, software development and more! We have a track record of delivering player-centric, AAA-quality experiences, and we're unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay. But Atomic Theory is also more than just a studio; for us, it's a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We're dedicated to aiding studios and publishers in navigating the toughest challenges across today's game development landscape. With offices in the US and UK, we thrive at the opportunity to Get Sh!t Done on a global scale. ABOUT THE ROLE We are looking for an experienced Animation Technical Artist to join our team in either UK location. The right person will be open and flexible, able to work in wide-ranging rigging and animation problem spaces with various styles and team sizes. The ideal candidate will work closely with other artists and our client partners to support and implement animation tasks. As an Animation Tech Artist, you are the bridge between animators and the technical constraints of the game. You are building the systems, rigs, and pipelines that make high-quality movement possible. Additionally, you thrive on solving skinning issues, automating tedious workflows, and ensuring it all blends together seamlessly; this includes ensuring timely and efficient communication
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