Sperasoft
Games
3DPropsArtist
Neural analysis suggests this role is
optimal for Mid candidates.
“3D Props Artist at Sperasoft. Skills: 3D Props Artist, Unreal Engine. Create highly detailed, believable 3D models of environment assets. Ensure all assets fit the established look and feel of the project”
What You'll Achieve.
meet quality benchmarks and deadlines in a timely manner; maintain visual consistency across the project
Industry & Context.
What They're Looking For.
Must Have
2–4 years of experience as a 3D Props Artist in the games industry, contributed to at least one published AAA title, Solid experience with the UE workflow, specifically regarding asset importing, material assignment, and mesh validation, Excellent understanding of form, shape, and structure, disciplined approach to polygon counts and texture budgets, Proficiency in creating clean UV layouts and efficient LOD chains, English communication and writing skills
Nice to Have
A portfolio that demonstrates an ability to create "lived-in" props with believable wear, grime, and material history
What You'll Do.
Create highly detailed
believable 3D models of environment assets
Ensure all assets fit the established look and feel of the project
Import and set up assets within Unreal Engine
Manage technical requirements for all assets
creation of efficient LODs and functional collision geometry
How You'll Work.
Team & Collaboration
Work closely with Art Leads to meet quality benchmarks and deadlines; contributing to a team-oriented environment; Actively participate in critiques; applying feedback to iterate on assets
Communication Scope
English communication and writing skills
Full Job Description
AMC Studio is a world-leading 3D art and game development studio based in Bucharest, Romania, and part of the Keywords Studios international group. Founded in 1996 and with nearly 30 years of activity, AMC has provided 3D art services for major Triple-A titles such as The Witcher 3: Wild Hunt, Call of Duty, Dead Space, World of Tanks, and the Mafia franchise. At the core of the studio is a passionate team of artists whose adaptability across art styles - from stylized to photorealistic - brings game worlds to life. ** Responsibilities: ** * **High-Fidelity Modeling:** Create highly detailed, believable 3D models of environment assets ranging from ornate furniture to complex, weathered machinery. * **Artistic Alignment:** Ensure all assets fit the established look and feel of the project, focusing on strong silhouettes and period-correct industrial design. * **Technical Integration:** Import and set up assets within **Unreal Engine** , including assigning materials, checking scale against surrounding geometry, and ensuring correct orientation. * **Optimization & Polish:** Manage technical requirements for all assets, including the creation of efficient LODs and functional collision geometry. * **Collaboration:** Work closely with Art Leads to meet quality benchmarks and deadlines in a timely manner, contributing to a team-oriented environment. * **Feedback Loop:** Actively participate in critiques, applying feedback to iterate on assets and maintain visual consistency across the project. **Requirements** * **Professional Experience:** 2–4 years of experience as a 3D Props Artist in the games industry, having contributed to at least one published AAA title. * **Environmental Storytelling:** A portfolio that demonstrates an ability to create "lived-in" props with believable wear, grime, and material history. * **Unreal Engine Pipeline:** Solid experience with the UE workflow, specifically regarding asset importing, material assignment, and mesh validation. * **Technica
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