Sperasoft

Media

3DEnvironmentArtist(LegendaryAAAStylizedProject)

$72–96k ~AI est. Warsaw, Masovian Voivodeship, Poland FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“3D Environment Artist (Legendary AAA Stylized Project) at Sperasoft. Skills: 3D Environment Art, Level Art, Asset Creation, Texturing. Create modular level art assets. Create props from scratch”

Industry & Context.

Media

What They're Looking For.

Must Have

2 years of professional experience in the video game industry, Ability to create modular level art assets and props from scratch, Ability to create, trim sheets, tileable and unique textures, Ability to manually adjust weighted normals for assets, Ability to seamlessly bake assets made of multiple parts, Ability to work with Unreal Engine 5

Nice to Have

Maya experience is a plus, A passion for creating games will be a plus, Ability to learn quickly will be a plus

What You'll Do.

Create modular level art assets

Create props from scratch

Create tileable textures

Create unique textures

Combine textures to create high-quality assets

Optimize assets for different platforms

Full Job Description

Sperasoft has been one of key partners for a Tier-1 global publisher for several years. Together, we are continuously building and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. We are looking for a talented 3D Environment Artist with a passion for vibrant, stylized art to join our dedicated team. In this role, you won't just be making props - you will be shaping the environment of a world that millions of players live and breathe every single day. **Responsibilities** * Create modular level art assets and props from scratch. * Create, trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets. * Optimize assets for different platforms, including creating LODs and collisions **Requirements** * Strong ability to create, trim sheets, tileable and unique textures, as well as combine them effectively. In this position, you will primarily be creating assets from scratch rather than placing them on the map. * Strong modeling background, ideally in a variety of styles. Ability to manually adjust weighted normals for assets. * Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter, and Designer. Ability to seamlessly bake assets made of multiple parts. * Strong Maya experience is a plus. * Ability to work with Unreal Engine 5. * 2 years of professional experience in the video game industry building architecture and props. * A passion for creating games and the ability to learn quickly will be a plus. **Benefits** * Medical Care package * MyCafeteria system - including Multisport card and more * Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling * English or Polish language classes * Sensibly flexible working hours * Breakfasts, snacks and fruits available during the day, tea and coffee machines * Additional benefits: care bonus to cover health, educational and safety needs, corporate partie

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