Tripledot Studios
Media
3DArtist
Neural analysis suggests this role is
optimal for Mid+ candidates.
“3D Artist at Tripledot Studios. Skills: 3D modeling, Texturing, Game art. Produce 3D models. Produce textures”
What You'll Achieve.
Deliver assets to deadlines; Meet quality expectations
Industry & Context.
What They're Looking For.
Must Have
Portfolio showing 3D props, Portfolio showing environment examples, Excellent 3D experience, Good knowledge of Photoshop, Good basic art skills
Nice to Have
Unity experience is a plus
What You'll Do.
Create 3D environments
Understand art requirements
Execute assigned tasks
Meet quality expectations
Perform art quality checks
Perform technical quality checks
Report difficulties encountered
Support Junior Artists
Help Junior Artists with tasks
How You'll Work.
Team & Collaboration
Art guidelines; Style from Lead Artist; Style from Art Director; Send art assets to Team Leader; Fix problems noted by Team Leader; Fix problems noted by Art Director; Report to Team Leader
Process & Methodology
Production schedule
Full Job Description
Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. Role Overview You will work on creating 3D environment props and assets for a live game. The 3D Artist needs to be able to successfully produce any type of environmental art assets assigned to them and deliver them to defined deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent in delivering the quality following art guidelines and style from the Lead Artist and Art Director, and also be efficient in following the production schedule. Key Responsibilities Produce models and textures of 3D environments, Props, objects, and scenes for the game engine Understand and follow the art requirements and the specific needs of the project Promptly learn any new tools or techniques Execute tasks assigned to them according to the project schedule while meeting quality expectations Using Checklists to perform initial art and technical quality checks before sending art assets to the Team Leader for review Fix all problems noted by the Team Leader and Art Director Promptly report to the Team Leader about any difficulties encountered Support Junior Artists, helping them to deal with tasks when needed Required Skills, Knowledge, and Expertise Strong portfolio showing examples of 3D props and environment examples Excellent 3D
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