Tentworks Interactive
PC game development
3DArtist
“3D Artist at Tentworks Interactive. Skills: 3D models, low-poly and high-poly models, PBR textures, optimized topology, real-time engines, game engines like Unity. Create high-quality 3D models, including characters, environments, props, and weapons for PC games. Develop low-poly and high-poly models with optimized topology”
What You'll Achieve.
create high-quality 3D assets that enhance gameplay and visual storytelling; delivering optimized assets for PC platforms; Ensure assets meet performance and memory optimization standards for PC; Maintain visual consistency with the game’s art style
Industry & Context.
What They're Looking For.
Must Have
3–4 years of professional experience as a 3D Artist in PC games, Experience with stylized or realistic art styles, Basic knowledge of rigging and animation, Familiarity with lighting and rendering in game engines, Knowledge of version control tools (Perforce, Git), Experience with texturing tools such as Substance Painter and Substance Designer, understanding of UV mapping, baking, and PBR workflows, Solid knowledge of real-time asset optimization, Ability to read and follow concept art and technical briefs
What You'll Do.
Create high-quality 3D models
and weapons for PC games
Develop low-poly and high-poly models with optimized topology
Create and apply PBR textures (Albedo
Ensure assets meet performance and memory optimization standards for PC
Work closely with Game Designers
Integrate assets into game engines like Unity
Maintain visual consistency with the game’s art style
Participate in feedback sessions and iterate on assets based on reviews
Follow naming conventions
and documentation standards
How You'll Work.
Team & Collaboration
collaborating with designers and programmers; Work closely with Game Designers, Animators, and Programmers; Participate in feedback sessions and iterate on assets based on reviews
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