42dot
mobility AI
3DApplicationEngineer
Neural analysis suggests this role is
optimal for Senior candidates.
“3D Application Engineer at 42dot. Skills: 3D Application Engineering, Unreal Engine, Unity3D, C++, C#. developing and optimizing our vehicle HMI using Unreal Engine (C++), Unity3D (C#) or a custom 3D rendering system. building the core frameworks that power our real-time 3D clusters and HMIs”
What You'll Achieve.
delivering high-fidelity, real-time 3D environments for in-vehicle infotainment and advanced driver assistance visualizations; deliver the latest performance through continuous updates like smartphones
Industry & Context.
solving mobility challenges with software and AI
What They're Looking For.
Must Have
Deep experience with C++, Deep experience with Blueprints, Deep experience with UObject system, Deep experience with custom shader development (HLSL), Mastery of C#, Mastery of the High Definition Render Pipeline (HDRP), Mastery of custom package development, understanding of the modern rendering pipeline, understanding of PBR, understanding of lighting, understanding of post-processing, Expert-level proficiency in C++, familiarity with modern languages like Kotlin or Swift for platform-level integration, foundation in 3D math (vectors, quaternions, matrices)
Nice to Have
Experience deploying Unity or Unreal-based HMI onto Android Automotive OS (AAOS) or specialized Linux distributions, Familiarity with emulator-based testing environments (e. g. , Cuttlefish) for 3D UI validation, Knowledge of functional safety standards and their impact on real-time graphics in a vehicle environment
What You'll Do.
developing and optimizing our vehicle HMI using Unreal Engine (C++)
Unity3D (C#) or a custom 3D rendering system
building the core frameworks that power our real-time 3D clusters and HMIs
Design the bridge between vehicle sensor data (SDV and VHAL) and the 3D scene graph
ensuring low-latency visualization of the vehicle’s surroundings
Profile and optimize engine performance for automotive-grade SoCs
focusing on memory footprint
and thermal efficiency
Develop custom engine plugins
Develop automated build pipelines to streamline the deployment of 3D assets from design to the target vehicle hardware
Full Job Description
WE ARE LOOKING FOR THE BEST ABOUT US 42dot is a mobility AI company committed to solving mobility challenges with software and AI. As the Global Software Center of Hyundai Motor Group, 42dot pioneers the future of mobility by advancing the development of software-defined vehicles. We develop safety-first, user-centric software-defined vehicle technologies that deliver the latest performance through continuous updates like smartphones. By advancing software and AI technology, 42dot envisions a world where everything is connected and moves autonomously through a self-managing urban transportation operating system. ABOUT THE ROLE We are seeking a Senior or Staff Software Engineer to lead the development of our next-generation digital cockpit. This role focuses on delivering high-fidelity, real-time 3D environments for in-vehicle infotainment and advanced driver assistance visualizations. You will be the technical anchor for our 3D strategy, moving fluidly between high-level architecture and deep, hands-on implementation within industry-leading engines. Responsibilities - Engine Mastery: Take a primary, hands-on role in developing and optimizing our vehicle HMI using Unreal Engine (C++), Unity3D (C#) or a custom 3D rendering system. You will be responsible for building the core frameworks that power our real-time 3D clusters and HMIs. - Architecture & Integration: Design the bridge between vehicle sensor data (SDV and VHAL) and the 3D scene graph, ensuring low-latency visualization of the vehicle’s surroundings. - Embedded Optimization: Profile and optimize engine performance for automotive-grade SoCs, focusing on memory footprint, GPU utilization, and thermal efficiency. - Tooling & Pipelines: Develop custom engine plugins and automated build pipelines to streamline the deployment of 3D assets from design to the target vehicle hardware. Qualifications - Hands-on Engine Expertise: - For Unreal: Deep experience with C++, Blueprints, UObject system, and custom shader deve
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