Tripledot Studios
Technology
2DArtist
Neural analysis suggests this role is
optimal for Mid+ candidates.
“2D Artist at Tripledot Studios. Skills: 2D environment art, Asset creation, Art style adaptation. Create 2D environment assets. Produce environmental art assets”
Industry & Context.
What They're Looking For.
Must Have
Portfolio showing 2D painted assets, Familiar with 2D assets for 3D pipeline, Excellent 2D experience with Photoshop, Good basic art skills, Good understanding of architectural forms, Versatile in art style
Nice to Have
3D software knowledge is a plus, Unity experience is a plus
What You'll Do.
Create 2D environment assets
Produce environmental art assets
Adapt to new art styles
Adapt to technical requirements
Deliver quality following art guidelines
Follow production schedule
Produce concept renders
Produce 2D painted renders
Create assets for game engine
Understand art requirements
Understand project needs
Execute assigned tasks
Meet quality expectations
Use checklists for quality checks
Perform art quality checks
Perform technical quality checks
Report difficulties encountered
Support junior artists
Help junior artists with tasks
How You'll Work.
Team & Collaboration
Lead Artist; Art Director; Team Leader
Full Job Description
Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. Role Overview You will work on creating hand-rendered 2D environment assets for a live game. The 2D Artist needs to be able to successfully produce any type of environmental art assets assigned to them, meeting deadlines. Quickly adapt to new art styles and any technical requirements and pipelines. Be diligent to deliver the quality following the art guidelines and style from the Lead Artist, and also be efficient in following the production schedule. Key Responsibilities Produce concept and 2D Painted Renders of assets and textures for the environment, props, objects, and scenes for the game engine Understand and follow the art requirements and the specific needs of the project Promptly learn any new tools or techniques Execute tasks assigned to them according to the project schedule while meeting quality expectations Using Checklists to perform initial art and technical quality checks before sending the art asset to the Team Leader for review Fix all problems noted by the Team Leader and the Art Director Promptly report to the Team Leader about any difficulties encountered Support Junior Artists, helping them to deal with tasks when needed Required Skills, Knowledge, and Expertise Strong portfolio showing examples of 2D painted in-game props and environ
Applying for this 2D Artist role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
How to Apply on Greenhouse
- Create a Greenhouse profile before applying — it saves time across multiple applications.
- Upload your resume as a PDF; the parser handles it better than Word.
- Answer all knockout questions carefully — wrong answers auto-reject before a human sees you.
- Enable email notifications to track application status in real time.
ANONYMOUS · UNFILTERED
What do employees actually say about Tripledot Studios?
Real rants from real employees. Read before you apply.