Gameloft
Computer Games
2DArtist
Neural analysis suggests this role is
optimal for entry candidates.
“2D Artist at Gameloft. Skills: 2D Art Production, UI Elements Design, Marketing Materials. Create mockups. Create pitch decks”
Industry & Context.
What They're Looking For.
Must Have
Ability to create 2D graphics, Ability to create in-game art assets, Portfolio of graphic designs in 3 art styles, Casual / cartoonish art style, Solid knowledge of concept art, Solid knowledge of design principles, Suggest original concepts, Turn ideas into polished work, Adjust to changing project needs, Adjust to new tools, Adjust to shifting work setups, Act on constructive feedback, Meet project deadlines, Interest in mobile video games, Keep up with industry trends, Use English in professional setting
Nice to Have
AI-assisted workflows
What You'll Do.
Design 2D game assets
Produce 2D game assets
Retouch rendered images
Polish rendered images
Handle 2D production steps
Optimize assets for platforms
Create visual assets for HR
Design marketing collaterals
Support brand identity work
Apply typography principles
Apply layout principles
Apply branding principles
Come up with original designs
Come up with visual ideas
Perform competition research
Perform market research
Perform trend research
Work with stylistic guidelines
Experiment with new techniques
Experiment with new tools
Experiment with visual trends
Maintain reference library
Update reference library
Work with minimal supervision
Seek supervision from seniors
Seek supervision from art leads
Update tasks from Jira
Provide status updates
Contribute to art documentation
Contribute to style guides
Contribute to asset libraries
How You'll Work.
Team & Collaboration
Production Manager; Studio Art Lead; HR teams; Marketing teams
Communication Scope
Visual storytelling; Professional output
Full Job Description
Main challenge This role is in charge of delivering versatile, high-quality 2D visual content that serves both game production and corporate communication needs. They will produce mockups, pitch decks, game assets such as characters, UI elements (80% of workload), and HR/marketing materials (20% of workload) across a wide range of styles and formats. What it means on a daily basis 1. 2D Art Production & Quality * Create mockups and pitch decks with compelling visual storytelling and composition * Design and produce 2D game assets: characters, props, backgrounds, textures * Design and produce UI elements: icons, buttons, avatars, menus, HUD components * Retouch and polish 2D and 3D rendered images when needed * Handle full 2D production steps including sketching, line art, coloring, shading, lighting, and final rendering * Optimize assets for target platforms (mobile, PC) while maintaining visual quality 2. Marketing & Corporate Materials * Create visual assets for HR campaigns: recruitment posts, employer branding materials, internal event visuals * Design marketing collaterals: banners, interstitials, social media graphics, presentation decks * Support brand identity work: icons, logos, screenshots, app store visuals when needed * Apply typography, layout, and branding principles to ensure professional and consistent output * Coordinate with HR and Marketing teams to understand briefs and deliver accordingly 3. Creativity & Versatility * Come up with original designs and visual ideas suited to a project's art direction * Perform competition, market, and trend research to widen the range of references and expand innovative compositions * Work with different stylistic guidelines across game projects and corporate materials * Experiment with new techniques, tools (including AI-assisted workflows), and visual trends to improve quality and efficiency * Maintain and update a personal reference library of styles, trends, and techniques 4. Communication & Organization * Wo
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