Ubisoft
Gaming
2D-3DArtist
Neural analysis suggests this role is
optimal for mid candidates.
“2D-3D Artist at Ubisoft. Skills: 3D modeling, texturing, lighting, rendering. Create high resolution images. Produce posing, lighting, and rendering”
What You'll Achieve.
elevate the visual quality of our projects; ensure visual consistency
Industry & Context.
artistic challenges; technical challenges
1 year contract
What They're Looking For.
Must Have
Demonstrated skills in 3D modeling, texturing, lighting, rendering, artistic judgment, keen eye for detail and composition, Solid understanding of anatomy applied to posing and character visuals, Ability to adapt to production constraints and changing priorities, Openness to feedback and ability to integrate it constructively, Capacity to work efficiently under time constraints, Experience with Maya, 3ds Max, V-Ray, Substance Painter, Photoshop
Nice to Have
Knowledge of Blender, ZBrush, Illustrator, Unreal Engine, Experience with Python scripting, Openness toward artificial intelligence tools
What You'll Do.
Create high resolution images
Perform image processing and retouching
Research and gather visual references
Collaborate with teams
Propose creative solutions
Support additional tasks
How You'll Work.
Team & Collaboration
Working closely with art and production teams; Collaborate with artists, art directors, and technical teams
Full Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a 2D-3D Artist at Ubisoft Montreal, you will create mid to high resolution visuals that support our artistic vision and elevate the visual quality of our projects. Working closely with art and production teams, you will contribute to the creation, optimization, and rendering of 2D and 3D assets used across our games. What you’ll do * Create high resolution images based on a clear brief or defined concept while respecting the art direction * Produce posing, lighting, and rendering using 3D software or a game engine * Modify, optimize, and upscale existing 2D and 3D assets * Perform image processing and retouching using Adobe Photoshop * Research and gather visual references aligned with the artistic vision * Collaborate with artists, art directors, and technical teams to ensure visual consistency * Propose creative solutions to artistic or technical challenges related to 3D production * Support additional related tasks as needed during production ## Qualifications What you bring to the team * Demonstrated skills in 3D modeling, texturing, lighting, and rendering * Strong artistic judgment and a keen eye for detail and composition * Solid understanding of anatomy applied to posing and character visuals * Ability to adapt to production constraints and changing priorities * Openness to feedback and ability to integrate it constructively * Capacity to work efficiently under time constraints * Experience with Maya, 3ds Max, V-Ray, Substance Painter, and Photoshop * Knowledge of Blender, ZBrush, Illustrator, Unreal Engine is considered an asset * Experience with Python scripting is a nice-to-have * Openness tow
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